March 12th, 2015

wood cat

Terry Pratchett

Lovely person, by all accounts; not a perfect writer, but a very good and important one; and, I can't tell if this is odd or not, but the thing I keep coming back to, and tearing up over, is that of all the fiction I've read, his is the one that gave me the most tools to deal with death and my lack of a belief in an afterlife.

“I know about Sending Home,” said Princess. “And I know the souls of dead linesmen stay on the Trunk.”

“Who told you that?” said Grandad.

Princess was bright enough to know that someone would get into trouble if she was too specific.

“Oh, I just heard it,” she said airily. “Somewhere.”

“Someone was trying to scare you,” said Grandad, looking at Roger’s reddening ears.

It hadn’t sounded scary to Princess. If you had to be dead, it seemed a lot better to spend your time flying between the towers than lying underground. But she was bright enough, too, to know when to drop a subject.

It was Grandad who spoke next, after a long pause broken only by the squeaking of the new shutter bars. When he did speak, it was as if something was on his mind.

“We keep that name moving in the Overhead,” he said, and it seemed to Princess that the wind in the shutter arrays above her blew more forlornly, and the everlasting clicking of the shutters grew more urgent. “He’d never have wanted to go home. He was a real linesman. His name is in the code, in the wind, in the rigging, and the shutters. Haven’t you ever heard the saying ‘Man’s not dead while his name is still spoken’?”

Going Postal

GNU Terry Pratchett.

(Also, this is petty, but my anal-retentive self has been twitching all day seeing people quote variants of that. To be fair, “A man is not dead while his name is still spoken.” is in the quasi-table-of-contents for that chapter, but damn it, I have searched the ebook and “Do you not know that a man is not dead while his name is still spoken?” is not in Going Postal.)

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wood cat

Android games

That I have played and liked since the last time I wrote about this. A lot of these are really well-known, but I just beat 80 Days and thus was in the mood to jot down quick notes.

  • The Room and The Room Two, puzzle-box (usually literally) games. I have zero idea what the purported story is, and don't really care, but the moving things around to open/unlock/etc. is great. I don't think there are any jump scares, despite the horror trappings, but I'm open to correction on that.
  • Monument Valley, in which you use optical illusions in impossible architecture to travel through a very pretty world. Occasionally I felt like the solutions were more brute-force than something I could reason out, but then, my spatial skills are really weak, so maybe I'm just not good enough. Beautiful, though.
  • Another Case Solved, via [personal profile] rosefox. Mixes single puzzles of different types with "cases" that use multiple puzzles (see the screenshots for examples), has actual ongoing narrative with a definite ending. Does have in-app currency for purchase but you get enough of it just by playing (open the thing up every day) that you don't need to pay to win.
  • Out There, in which you are a frozen astronaut newly-woken in the far future and trying to make your way... home? I wish it wouldn't force you to play as a straight dude, but the combination of exploration, resource management, and tiny snippets of SF worldbuilding, were pretty addictive. After I got all three endings, I set myself to visit every solar system on the map (hey, I once ran an extinctionist in NetHack, I have these completionist urges, okay)? Ended up being 181 of them. So, it's a big map.
  • Quick Logic Problems, you know, the kind with the grids that you check things off. Includes a free puzzle every day.
  • 80 Days, a choose-your-own-adventure in which you're Passepartout but in an AU world with lots more gender parity and steampunk machines. I got this free from Amazon and then, when I couldn't get it to install on my phone, bought it so I could have it on both devices. Great writing, fabulous worldbuilding (I suspect Verne is rolling in his grave at my Passepartout kissing a mixed-race man in New Orleans), slightly fiddly inventory management system, and a incentive to bone up on my geography so I can ask characters about plausible routes to take.

What have you all been playing lately? (I wish I could play Sunless Sea, but the pace and the need to be at my desk is just no good.)

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