That I have played and liked since the last time I wrote about this. A lot of these are really well-known, but I just beat 80 Days and thus was in the mood to jot down quick notes.
- The Room and The Room Two, puzzle-box (usually literally) games. I have zero idea what the purported story is, and don't really care, but the moving things around to open/unlock/etc. is great. I don't think there are any jump scares, despite the horror trappings, but I'm open to correction on that.
- Monument Valley, in which you use optical illusions in impossible architecture to travel through a very pretty world. Occasionally I felt like the solutions were more brute-force than something I could reason out, but then, my spatial skills are really weak, so maybe I'm just not good enough. Beautiful, though.
- Another Case Solved, via rosefox. Mixes single puzzles of different types with "cases" that use multiple puzzles (see the screenshots for examples), has actual ongoing narrative with a definite ending. Does have in-app currency for purchase but you get enough of it just by playing (open the thing up every day) that you don't need to pay to win.
- Out There, in which you are a frozen astronaut newly-woken in the far future and trying to make your way... home? I wish it wouldn't force you to play as a straight dude, but the combination of exploration, resource management, and tiny snippets of SF worldbuilding, were pretty addictive. After I got all three endings, I set myself to visit every solar system on the map (hey, I once ran an extinctionist in NetHack, I have these completionist urges, okay)? Ended up being 181 of them. So, it's a big map.
- Quick Logic Problems, you know, the kind with the grids that you check things off. Includes a free puzzle every day.
- 80 Days, a choose-your-own-adventure in which you're Passepartout but in an AU world with lots more gender parity and steampunk machines. I got this free from Amazon and then, when I couldn't get it to install on my phone, bought it so I could have it on both devices. Great writing, fabulous worldbuilding (I suspect Verne is rolling in his grave at my Passepartout kissing a mixed-race man in New Orleans), slightly fiddly inventory management system, and a incentive to bone up on my geography so I can ask characters about plausible routes to take.
What have you all been playing lately? (I wish I could play Sunless Sea, but the pace and the need to be at my desk is just no good.)