I am going to be playing this month and last month's Exceptional Friendship stories and then going RL-traveling starting July 5, and from what I understand the next steps of Seeking are a good place to be when you're playing in little bits on the road, but also put you out of reach for social actions. Therefore:
I will send you a sip of Hesperidean Cider if you send a social action of your choosing to an_ocelot THROUGH JULY 4, with a note that it's for Cider.
Taking a sip of someone else's Cider will drop your Wounds slightly and give you 1 x A Taste of the Garden. That unlocks opportunity cards that will drop Wounds somewhat more, slightly increase Nightmares, provide an Extraordinary Implication, and consume 1 x A Taste of the Garden.
I will respond to everyone's requests, though if you send me more than one I will send one to start and then leave the rest for later. Make sure you stay in the Fifth City until you get your sip, because once I leave the Fifth City you won't be able to accept my social actions. I'm hoping to leave on July 5, as I said, but I'll keep y'all posted.
(There's a early-stages guide to Seeking here; note that new Seeking has no required social component (you can buy Midnight Matriarchs to betray instead of inviting other players, and you can speed your progress a little by receiving an action from someone else) and can be pursued less expensively but very very slowly through opportunity cards--you'll still need considerable resources, though, as there are mandatory sacrifices. But since the endgame is rendering your character permanently unplayable, well, what difference does it make? For a discursive and far more spoiler-filled history of Seeking itself (though still not completely spoilery, as FBG politely requests not sharing the very end content), see this 14k epic by the same author.)
(Also, I wrote all my Rome trip notes on the plane back and I'm waiting to have time (hah! *cries*) to annotate the pictures I could only upload at home.)